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  • post mortem of another year

    Another year has gone by, not quite what I was expecting developing wise, like putting another game out there, but things never turned out as planned. Still over the last year I’ve gradually saw out little Different Pixel brand reaching more and...
    Posted to David Amador by David Amador on 1 Jan 2012
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  • november progress

    So as I mentioned a few weeks back that since November 1st I quit my job and I’ve been mainly focusing on my next game for Different Pixel. After a month I think so far progress has been good. I’ve been able to work almost entirely on the...
    Posted to David Amador by David Amador on 7 Dez 2011
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  • Rage

    So being a big fan of Quake, Quake 3 Arena and Doom I was eager to get my hands on id Software latest game, Rage. Like most developers out there I’ve been impressed by John Carmack’s work and breakthroughs in gaming and computer graphics for...
    Posted to David Amador by David Amador on 7 Dez 2011
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  • something new in the horizon…

    So I’ve been out for quite some time, and this is just a quick update. First, I have tones of unread, thus answered emails on my inbox. I haven’t managed to go through that lately. I usually scroll to see if there’s a really urgent one...
    Posted to David Amador by David Amador on 27 Out 2011
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  • Indie Summer Six Pack

    So this is what we at Different Pixel, together with 5 other developers have been working on, the “Indie Summer Six Pack” Six indie titles for just $10 – or a stonking $5, if you first share the offer via Facebook. How can you say no...
    Posted to David Amador by David Amador on 3 Jun 2011
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  • Indie and day job, making it work

    A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do it, not everyone can make a mega jump right...
    Posted to David Amador by David Amador on 13 Mai 2011
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  • Why cheap games is hurt gaming

    This was been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I giving my opinion as both a developer and a...
    Posted to David Amador by David Amador on 7 Mai 2011
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  • starlog 14042011

    Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that may or not work but I liked...
    Posted to David Amador by David Amador on 14 Abr 2011
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  • Blog new look

    Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a cleaner look. My main concern was getting all code posts...
    Posted to David Amador by David Amador on 22 Mar 2011
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  • So where is that motivation?

    I follow a couple of dev blogs, some are game developers, others make websites or software. In the latest couple of months I’ve been reading a lot of them complaining about lack of motivation to develop their idea of the lack of motivation for development...
    Posted to David Amador by David Amador on 9 Mar 2011
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  • Wrapping up year 2010

    So another year has come to an end, time to make plans for a new one and look back on what has been done. This was one crazy year, were I embraced indie development as my free time “hobby”. This picture illustrates my year very well, dark...
    Posted to David Amador by David Amador on 31 Dez 2010
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  • Quick update, Vizati won Microsoft XapFest

    Yeahhh!!!! Just got an email a couple of hours ago confirming that Vizati for Windows Phone 7 won first prize on Microsoft XapFest. Here’s a link, be warned it’s in Portuguese, although it’s on the official Microsoft page I couldn’t...
    Posted to David Amador by David Amador on 8 Dez 2010
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  • No more porting for Vizati, time for something new

    It’s been awhile since my last. Regular visitors know that for the last months I’ve been working mainly on Vizati, bringing it first from the Xbox360 (never released, no xblig here) to a PC digital release, followed by a complete rewrite of...
    Posted to David Amador by David Amador on 4 Dez 2010
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  • Testing if a point is inside a Polygon

    I’ve been playing with polygons and collisions lately so I decided to share some stuff. Using rectangles to detect if the mouse is inside is handy for Buttons and rectangular shaped objects, but what about other irregular shaped objects? Taking...
    Posted to David Amador by David Amador on 19 Nov 2010
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  • My 2 cents on xblig current state

    Let me start by saying that this is just a personal opinion, nothing more, nothing less. It was with great sadness that I saw what the latest update to the Xbox360 dashboard did to Xbox Indie Games See? XBLIG is now on the “Speciality Shops”...
    Posted to David Amador by David Amador on 7 Nov 2010
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