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Recent Posts
Xbox 360 Controller Input in C++ via XInput
Screenies time…
New game…
Where do you like games to store their save data?
Some thoughts about indie dev
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Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first. First of all, you will need the DirecX 9.0+ sdk. First the...
Published
15 Abr 2012 11:41
by
David Amador
Filed under:
Game Development
,
Tutorials
,
Xbox360
,
controller
,
xInput
,
directX
Screenies time…
We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the official post but I’ve placed the images here for convenience...
Published
30 Mar 2012 21:36
by
David Amador
Filed under:
Game Development
,
darys legend
New game…
New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and do posts with relevant stuff regarding the development of the game...
Published
16 Mar 2012 17:11
by
David Amador
Filed under:
Game Development
,
darys legend
Where do you like games to store their save data?
Quick question. I’m trying to decide where my next game should store their save files so I decided to make a poll. Personally I think that C:/Users/$USER$/AppData/Local/ is a total idiotic thing. Starting on Windows Vista there’s a pre-created...
Published
3 Mar 2012 12:57
by
David Amador
Filed under:
Game Development
,
save files
Some thoughts about indie dev
1 – You either are, or you aren’t. People can go and , “I’m an aspiring indie game developer”. You are either doing games or not, period. If you are starting in development with your own money then you are one. People tend...
Published
23 Fev 2012 23:10
by
David Amador
Filed under:
Daily Things
,
indie
Engine, video player and tools, tools tools!
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a video player. After a bit research I decided to choose theora, but a bit septic...
Published
29 Jan 2012 19:56
by
David Amador
Filed under:
Game Development
,
Basalt
,
opengl
,
openal
,
anim banks
,
editor
,
theora
,
game tools
,
sprite sheet
How to Restore the Windows 7 MBR (Master Boot Record)
So I had this crisis where the MBR got broken and Windows would not boot. This can happens for many reasons, maybe you tried to dual boot your PC and something went wrong. Anyway where’s a quick tip on how to fix it (You need a Windows 7 DVD of...
Published
21 Jan 2012 10:43
by
David Amador
Filed under:
Application & Software
,
windows 7
,
mbr
Find/Replace in Visual Studio using regular expressions
Usually Find/Replace gets the job done for what I need, although sometimes using “Replace All” can break more stuff that it fixes. But today I had this function I wanted to get rid of and simple change it with a public variable. So I had something...
Published
14 Jan 2012 21:27
by
David Amador
Filed under:
General Programming
,
regular expressions
post mortem of another year
Another year has gone by, not quite what I was expecting developing wise, like putting another game out there, but things never turned out as planned. Still over the last year I’ve gradually saw out little Different Pixel brand reaching more and...
Published
1 Jan 2012 21:43
by
David Amador
Filed under:
Daily Things
Basalt code swarm
I discovered code swarm a while ago and decided to test on my own repositories. This is a test on Basalt, and although I’ve been working on the engine since January 2010, only in 2011 did I placed in on a repository so a bunch of stuff is added...
Published
23 Dez 2011 16:48
by
David Amador
Filed under:
General Programming
,
Game Development
,
Basalt
,
codeswarm
Revert To The Old Tweetdeck
If you use Tweetdeck you probably already know they screwed the new version (1.0) and you want to revert back. Unfortunately since they are now part of Twitter I had a hard time finding the older build and decided to share it. And that’s why you...
Published
20 Dez 2011 12:34
by
David Amador
Filed under:
Application & Software
,
tweetdeck
november progress
So as I mentioned a few weeks back that since November 1st I quit my job and I’ve been mainly focusing on my next game for Different Pixel. After a month I think so far progress has been good. I’ve been able to work almost entirely on the...
Published
7 Dez 2011 17:16
by
David Amador
Filed under:
Daily Things
Rage
So being a big fan of Quake, Quake 3 Arena and Doom I was eager to get my hands on id Software latest game, Rage. Like most developers out there I’ve been impressed by John Carmack’s work and breakthroughs in gaming and computer graphics for...
Published
7 Dez 2011 16:47
by
David Amador
Filed under:
Daily Things
,
review
,
rage
something new in the horizon…
So I’ve been out for quite some time, and this is just a quick update. First, I have tones of unread, thus answered emails on my inbox. I haven’t managed to go through that lately. I usually scroll to see if there’s a really urgent one...
Published
27 Out 2011 10:06
by
David Amador
Filed under:
Game Development
,
Daily Things
Hurry you only have 16 ms to render everything
So I’ve been working on my new game and I’m doing some tweaks here and there on the engine. Mainly with the rendering section, trying to squeeze as much as possible, thus maintaining an acceptable framerate. It’s not like I’m doing...
Published
8 Ago 2011 21:45
by
David Amador
Filed under:
Game Development
,
fps
,
frametime
,
optimizations
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