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Maio 2011 - David Amador
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David Amador
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Xbox 360 Controller Input in C++ via XInput
Screenies time…
New game…
Where do you like games to store their save data?
Some thoughts about indie dev
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Time for some new tools and editor
Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a year ago with the intent...
Published
27 Mai 2011 12:40
by
David Amador
Filed under:
Game Development
,
Sapphire
Indie and day job, making it work
A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do it, not everyone can make a mega jump right...
Published
13 Mai 2011 13:10
by
David Amador
Filed under:
Daily Things
Why cheap games is hurt gaming
This was been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I giving my opinion as both a developer and a...
Published
7 Mai 2011 20:03
by
David Amador
Filed under:
Daily Things