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Abril 2011 - David Amador
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David Amador
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Xbox 360 Controller Input in C++ via XInput
Screenies time…
New game…
Where do you like games to store their save data?
Some thoughts about indie dev
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OpenGL Render to Texture
Render to texture is a very handy functionality. Imagine your game allows for some character customization. You have the body, some different hats, different clothes and other small stuff. Now the easiest way to render this is to just draw it piece by...
Published
29 Abr 2011 9:25
by
David Amador
Filed under:
Game Development
,
opengl
,
render to texture
Tracking/Identifying individual touches on iPhone
I got this question the other day, how to track individual touches if you are using a couple of fingers for a game? Actually it’s pretty easy if you can access the touch previous position and it’s current position. Let’s start with a...
Published
15 Abr 2011 12:01
by
David Amador
Filed under:
Game Development
starlog 14042011
Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that may or not work but I liked...
Published
14 Abr 2011 20:05
by
David Amador
Filed under:
Daily Things
A little on how to initialize and use GameCenter
For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only a couple months ago (September or so) but already tons of applications are using it and even more, players ask for it. It’s a way to track achievements...
Published
1 Abr 2011 10:53
by
David Amador
Filed under:
Game Development
,
iOS