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Junho 2010 - David Amador
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David Amador
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Xbox 360 Controller Input in C++ via XInput
Screenies time…
New game…
Where do you like games to store their save data?
Some thoughts about indie dev
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We need XBOX Live Indie Games on Portugal!!
See the little black country on the map? It’s Portugal. The green zone are countries around Portugal that have XBOX Live Indie Games. We are surrounded by countries that can place their games on Creator’s [...] Read More...
Published
22 Jun 2010 18:41
by
David Amador
Filed under:
Daily Things
,
Xbox360
,
XBLIG
,
rants
We need XBOX Live Indie Games in Portugal!!
See the little black country on the map? It’s Portugal. The green zone are countries around Portugal that have XBOX Live Indie Games. We are surrounded by countries that can place their games on Creator’s Club but we were left behind. I won’t...
Published
22 Jun 2010 18:41
by
David Amador
Filed under:
Game Development
,
Daily Things
,
Xbox360
,
XBLIG
,
rants
Making a XNA Game Installer
I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave many options like….hum…I...
Published
9 Jun 2010 22:28
by
David Amador
Filed under:
XNA
,
Game Development
Who wants to try Vizati Demo?
Ok, I know I’ve been making far too much posts about Vizati but this time it’s for a good reason, anyone interested in trying out the game can do it…right about NOW… http://www.differentpixel.com/2010/06/vizati-demo-available/...
Published
8 Jun 2010 22:16
by
David Amador
Filed under:
Game Development
,
Daily Things
A good Reference system can help your game
How many times has it happened where you have this one class, let’s say it’s a spaceship that was destroyed. Now you have tell all other dependent objects that she died, any independent sprite animation class, AI, etc etc because they were...
Published
6 Jun 2010 9:49
by
David Amador
Filed under:
csharp
,
Game Development