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Março 2010 - David Amador
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David Amador
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Xbox 360 Controller Input in C++ via XInput
Screenies time…
New game…
Where do you like games to store their save data?
Some thoughts about indie dev
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XNA 2D Independent Resolution Rendering
Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because you changed the resolution? Or getting out of the screen? If you are doing a game on Xna just...
Published
26 Mar 2010 22:03
by
David Amador
Filed under:
XNA
,
Game Development
,
Rendering
Write better code using FxCop
Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application that analyzes managed code...
Published
18 Mar 2010 10:32
by
David Amador
Filed under:
code analysis tools
,
General Programming
,
csharp
,
FxCop
XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download
So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s...
Published
15 Mar 2010 23:42
by
David Amador
Filed under:
XNA
,
Visual Studio 2010
,
Game Development
,
Windows Phone 7
Vizati wins XNA Pizza Night 2010
Damn you should see my face when they told me we have wined the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of February and during that month...
Published
8 Mar 2010 10:14
by
David Amador
Filed under:
Game Development
,
Dream Build Play
,
Vizati
,
Pizza Night
,
Daily Things